"Ariallic'T '@մ:T"Ariallic'T '@մ:T"Ariallic'T '@մ:T "Arial "Arial "Arial "Arial "Arial "Ariallic'T '@մ:T& ^Mr & Ms BridgeOpening BidsRevision 1.0 %  opps any bid except weak bids  $E# %  Same like opening 1\c in 3rd possitionk0åkk˥kͥkkkk^F### %  B1+, any shape, B(0.5)+ if 5+/3+ Majors pfBI##8+ HCP, any in 3/4 sit %  B(2.5-4.5), 5\c or 7\c or 9\ccd#5 X9<$1HJDI - Generally all openings are with B# >= 2.5, but rarely, usually with balanced hands, you may have 13 or even 14 HCP and B# = 2.0. In such cases you must open and later if your partner ask you for the exact B# you will show to him that you do not have the expected 2.5 B# by using the 1st step answer ! - With bi-color, your B# will be from 2.5 to 5.0. If you have B# = 5.5+, open 2CL. With 5/5 Minor bi-color open 1DI, with 5/5 other bi-color open 2 in the Major suit - With any 7222 and B# = 2.5 to 3.0 (weak) open 1 in suit, then make a fake SHAPE bid of 2Cl (or Pass if opps interfere), then JUMP always in 3SP. But with B# >3.0, any 7222, always open 1DI, then bid fake SHAPE, showing 5/5 Minor bi-color or 2272 (weak) or any 7222 (strong), then use the bids of 3DI with B#(3.5 to 4.5), 3HE with B# = 5.0+, any 7222 or the JUMP in 3SP with B#(2.5 to 3.0), exactly 2272 (weak). - In the cases, when you have 8 or 9 card Minor suit If you have B# = 4.5, open 3 in suit ! - If you have 5+ card Major suit and your B# is between 2.5 and 3.5 (even 4.0 if you do not have at least 16 CP) open 1 in the Major suit, and if your partner continue with 1NT SF (Semi-Forcing) or with DBL (also SF) bids, answer by SCOR-SCOR for your side suits, and on the GF (Game Forcing) Relay JUMP in NT (usually 3NT, rarely 4NT if opponents overcall on 3rd level) to show that you have that long 8 card Minor suit. - If you have 5+ card Minor suit and your B# is between 2.5 and 4.5 open 1 in the Minor suit - If you have 8+ card Minor suit, with B# >= 6.0+ open 5 in the suit. - Your partner never will open 2DI with 5/5 Minor bi-color if he had B# < 3.5. If he has Minor bi-color with B# between 2.5 and 3.5, he will opem 1DI instead ! - ACBL requires to alert the exact bi-color immediately even before your partner knows you have Minor bi-color ! Simplified ForcePoint Counting (tricks) Singleton Ace = 2.0 tricks Ace = 1.5 King = Singleton King = 10+ Trumps = 1.0 Void = Singleton = 0.75 Queen = 9 Trumps = 0.5 Control Points (CP) count: Ace = Void = 6 CP, King = Singleton = 4 CP NOTE: Void = 10 CP if it is a "good" Void Negative Adjustments: ( correct the PL with -1.0 immediately for all of them ! ) For a Trump Misfit subtract 1.0 For a Singleton/Void opposite Singleton/Void subtract 1.0 For a "Bad" Void subtract 1.0 For a "Bad" Singleton subtract 1.0 For a Full Mirror suits (excluding the Trump suit) subtract 1.0 For a Half Mirror suits (excluding the Trump suit) subtract 0.5 For 3 Aces subtract 0.5 Positive Adjustments: (immediately correct the game's PL on the fly !) For a 5 by 2 Misfit with the 2 Controls add 0.5 For a 6 by 2 second FIT with the 2 Controls add 1.0 For a 5 by 2 side Misfit or for a 5 by 3 second FIT with the 3 TOP Honors add 1.0 For 10+ Trump cards add 1.0 For a "good" Void add 1.0 For a Singleton in the opponents suit add 0.5 if both opps bid the suit For 9 Trump cards add 0.5 For a "Good" Singleton add 0.5 NOTE: Never use more than 2 Positive Adjustments ! Negative Adjustments for NT contract: If you do not have any 5 by 3 or better FIT subtract 1.0 (4 by 4 FITs won't help) For any Singleton subtract 1.0 For Doubleton opposite Doubleton subtract 1.0 For any Void subtract 1.5 Positive Adjustments for NT contract: For any 5 by 2 Misfit add 0.5 For ant 4 by 3 Misfit add 0.25 Definition Notes: - Balanced hand: a hand without any 5+ card suit or a Singleton - Full Mirror: at least 2 Mirror suits (2 by 2, 2 by 3, 3 by 3, 4 by 4) excluding the Trump suit - Half Mirror: at least 2 Mirror suits (2 by 2, 2 by 3, 3 by 3, 4 by 4) excluding the Trump suit - "Good" Singleton: a Singleton in the opponents suit or a Singleton opposite the Ace without any other TOP Honors - "Bad" Singleton: a Singleton opposite at least 2 TOP Honors in less than 5 card suit - "Good" Void: a Void in the opponents suit or a Void in an empty of Controls suit - "Bad" Void: a Void opposite a King. Attention: Lower the "Bad" Void's value of -1.0 in half to -0.5 if the Void is opposite an Ace in less than 4 card suit or if it is opposite a King in less than 4 card suit Theory: The player's Base Number (B#) which represents the player's contract tricks = Sum of all tricks count minus 2.0 tricks (for each player). The game's Play Level (PL) = Sum of both partners' B#s for the FIT suit (minus 1 if you do not have any FIT) before the Adjustments (if any) Full ForcePoint Counting General Notes: 1. Be aware that Jack_Ten in Major suit must be count0.5 2. Do not make any negative Adjustments for any "bad" pseudo suits when you discover 4 Aces or 3 Aces + "Good" Singleton / Void ! 3. Before you start the count find visually any combination of 2.0 tricks (for example 2 Kings or Ace + Queen)and discard it, then count the rest. That way you'll find directly your B# (the contract tricks) very fast and error free ! 4. Never use more than 2 Positive Adjustments ! 5. Be aware when your partner has 3+ Aces and no Queens his exact B# will be with 0.5 less than calculated ! 6. Adjustments must be applied strictly or your contract will be doomed -0.5 Trick Count Missing Queen, for balanced hands only ! 3+ Aces, no Queens 0.25 Trick Count Jack_Ten (in 3+ card Minor suit) not covered by Control 2 Jacks Ax (not counting the Ace) 6 card suit with 3 TOP Honors 7 card suit 0.5 Trick Count Queen 9 Trumps AKQJx+ or KQJTx+ in 5+ card suit 6/5 bi-color Jack_Ten (in 3+ card Major suit) Jack_Ten covered by 1 Control 3+ Jacks NOTE: Do not count the same Jack more than 1 time except in 4 card sequence ! For 8+ card suit Add 0.5 * (n -7) 0.75 Trick Count Any Singleton (except the Controls) Any Void 1.0 Trick Count King Singleton King 10+ Trumps 6/6+ or 5/7+ bi-colors 1.5 Tricks Count Ace Singleton + Void 2.0 Tricks Count (including the value of the Honor) Singleton Ace Positive Adjustments "Good" Void = +1.0 "Good" Singleton = +0.5 10+ card Trump suit = +1.0 9 card Trump suit = +0.5 2 pseudo suits = +0.75 3 pseudo suits = +1.0 Negative Adjustments Trump Misfit = -1.0 Singleton or Void opposite Singleton/Void = -1.0 "Bad" Void or Singleton = -1.0 Full Mirror = -1.0 Half Mirror = -0.5 Two or more 4+ card suits opposite pseudo suits (Singletons or Voids) = -0.5 for any one of them: for 2 combinations: -1.0, for 3 combination: -1.5, for 4 combinations: -2.0 Find partner's B# if you know his CP: B# = (CP - 4)/4 (for unbalanced hand) B# = (CP - 6)/4 (for balanced hand or when your partner has 3 Aces!)  %  opps any bid except weak bids p`$ ul$E# %  B(0), 4/4+ Maj or 4/5/6\d or B(-), no \cԘ# d suit,  =H# %  B1, 4/4+ in Majors the "P" sign pleasetFH##$ %  -re & bellow like 2nd sit OvCall, B1.5+ă܃胐߹H## %  B(0), 4+/4+ in Major GlSTS S!zcH$% %  fB(2.5 to 3.5), 5+\d(use X with \c\d))Gijwz_wH - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1DI opening. %  B1+, RF ! NOT a Relay when pard = baltH#$# %  5\c or 7\c or 9\c + SHAPE or 2227d#5 X9<$1H?H$%# %  B(-), any shape, max 6 HCP sign pleaset I### %  B(0.5)+, no VUL or B1+, VUL, 5+\don /o&I#### %  B1+, 5+ card \d suitd \d suitdh0h|hhhhh'))I## %  B(0.5), 4+\4+ in Majors 1st possition (;)I##$# %  B(0), 4+/4+ in majorsNBt)I$# %  B(0), 4+/4+ in Majorstopps ConventionːF8ːː̐̐̐L_*I$ %  B1+, no VUL or B(1.5)+, VUL, 5+\deaset*I### %  B(0.5)+, no VUL or B1+, VUL, 5+\ds %  *I## %  B4+, 5+\d(like in 1st / 2nd sit)t B3+ c4I## %  3B(2.5-4.5), 5\d,7\d,9\d or B(2.5) 5\c5\d >#$ P >ؘQI - Base Number B# = 2.5 to 4.5 with 5 to 7 card suit, B(3.0 to 4.5 with 8 or 9 card suit, but with Minor bi-color - With bi-color, your B# will be from 2.5 to 5.0 for use on ACBL Tournaments only or from 2.5 to 3.5 on any other Tournament ! - ACBL requires to alert the bi-color ! - Use 1DI opening also when you have any STRONG 7222 shape ! - In the cases, when you have 8 or 9 card Minor suit If you have B# = 4.5, open 3 in suit ! - In the cases, when you have 8+ card suit, and your B# is between 3.0 and 4.0, you must open 1 in the suit, and if your partner continue with 1NT SF (Semi-Forcing) or with DBL (also SF) bids, answer by SCOR-SCOR for your side suits, and on the GF (Game Forcing) Relay JUMP in NT to show that you have a 8 card Minor suit. - If you have 8+ card Minor suit, with B# >= 6.0+ open 5 in the suit. %  opps any bid except weak bids@ LTXd p%E# %  Attention ! NOT a Relay when Pard = balt'E#$# %  B1+, RFshape (for use in 3rd/4th sits) E#### %  4\h3, any balance or a bi-color with \c @F$$# %  B1, 4+ card \h suit, no 4 card \s suittG##$ %  B(2.5)+, 4 card \h suit\c Basic suitt#5 X9<$1%G## %  B(0), 4\h or 5\hhktk %k kkkk*hG# %  B(2.0 to 2.5), 4\h3.5)\c\d^ B(4.5)bal#5 X9<$1P~mG$# %  B1, 4/4 in Majorstthe "P" sign pleaset)H## %  B(2.5 to 3.5), 5+\h (use X with \h\d)) Jn5H - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1HE opening. In case when you have a HE+ DI bi-color, use DBL insted of HE overcall (like when you have a balanced hand) then JUMP in your other bi-color suit, in this case HE suit ! %  4+\h, Invitational Signoffcard suit)l#5 X9<$1BYH## %  B3+, 4 card \h suitctx 9 card suit)l#5 X9<$1YH#$ %  B(2.5)+, 5+ card \h suit,8@LXB}H# %  B(-), 4/5 \h Click the "P" sign pleasetH##$ %  B(-0.5) to B(0.5), 4/5 card \h suitt̙Jؙ䙕# 2H# %  B1+, Round Forcing (RF) B5+, 7+\d+V/2S \H$% %  B(0), 4/5\hOth N,OSCOR-SCO8O)H$# %  B(0), 4\hhpTcH$% %  B(0) or less, 4-5\hthe "P" sign pleasetH### %  B(2.5 to 3.0), 44xx or 4333 or 3433 7[H$## %  fB(2.5 to 3.5), 5+\h(use X with \h\c))8k_wH - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1HE opening. %  6\c + SHAPE + S /V27 7\c or 9\cc5\d#5 X9<$1H$% %  5\c/5\d bi-color or 2272 or any 7222 >#$ P >m5H$%# %  5\c or 7\c or 9\c + SHAPE or 2227d#5 X9<$1*?H$# %  5\c or 7\c or 9\c + COLOR-5.0) 5\c5\d#5 X9<$1K?H$%# %  ST\d - 3.0), ST\d, 5-7\c/ V)c5\d#5 X9<$1EH$% %  B1+, RF5\h %  zI$# %  4\h5-3.5), balance or B4+, 44414441 Z$I$%# %  GF or B(0.5), 4+/4+ M or bi-colorː 8ː$I$%## %  4\h, 4+/4+ in Major GlSTS S!f%I$%##$ %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$12I$%##$# %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$12I$%##$% %  B(0.0 to 0.5), any shape, 6-10 HCPeaset I### %  B(0.5)+, no VUL or B1+, VUL, 5+\hon n&I#### %  B(0.5)+, no VUL or B1+, VUL, 5+\hon 3o&I#### %  B1+, 5+ card \h suitd \h suitn pleaset/))I## %  B1+, 5+ card \h suitd \h suit yn yn>*)I## %  B(0.5), 4+\hg bids like 1st possition 5)I##$# %  B(0.5), 4+\hg bids like 1st possition .;)I##$# %  B(0,5), 4\hng bids like 1st possition ;)I### %  B(0), 4\h\h, Denial Stop's Convention 6+\s/5 or B5+, 7+\s %  ]*I$ %  B(0), 4\h\h, yes ST\d, Denial Stop's̐̐̐͐͐|_*I$ %  B(0), 4\h\h, Denial Stop's Conventionː 8ː`*I %  B1+, no VUL or B(1.5)+, VUL, 5+\heaset*I### %  B1+, no VUL or B(1.5)+, VUL, 5+\heaset*I### %  B(0.5)+, no VUL or B1+, VUL, 5+\h - ACBL requires to alert the bi-color*I## %  B(0.5)+, no VUL or B1+, VUL, 5+\hϐ`ϐϐϐϐϐG*I## %  B(0), 4/5\hB(2.5)+, 5/5 SHAPE bi-color \c\h ;0I$ %  5\D + SHAPE), 5+\d(use X with \c\d))Gijw2I$%# %  GF, RF, no ST\d !! bi- no ST\d ! RFEE EE@dEEiEEkTE2I$%## %  B4+, 5+\h(like in 1st / 2nd sit)t B3+ \4I## %  B(-0.5 to 0.5), 4/5\h, may have 4\stSe9I# %  NB(2.5-3.5), 5\h, 7\h or 9\h, B(2.5), 8\hGEF >#H<@I - B# can be even higher, but if you do not have at least 16 CP, do NOT open 2CL with 5+ card major suit ! - When you have 5 to 7 card Major suit and your Base Number (B#) is between 2.0 to 3.5 you must open 1 in the major suit. - If you have B(2.0 to 2.5) and 8+ card Major suit, you must open 4 in the suit. - In the cases, when you have 8 card suit, and your B# >=3.0, you must open 1 in the Major suit, and if your partner continue with 1NT RF (round forcing) or with DBL (also RF) bids, answer by SCOR-SCOR for your side suits (JUMP directly if you have RANK side suits), and on the GF (game forcing) Relay JUMP on 3NT with B# between 3.0 and 3.5, or JUMP higher with B# >= 4.0 to show your 8+ card Major suit. - If the Opponents made a preemptive overcall after your opening, but your partner has used the RF bid, JUMP immediately on 4HE to show that you have a 8+ card HE suit. %  opps any bid except weak bids$(04<@HLTX`dp%E# %  Attention ! NOT a Relay when Pard = balt'E#$# %  B1, 5+\s , free bidse in 3rd/4th sits) E#### %  B(-), 5+\sapelick the "P" sign pleaset֏E##### %  B1+, RF shape (for use in 3rd/4th sits) E#### %  Free bid, 4 card \s suit41 pseudo bal >#$ P >E## %  4\s3, any balance or a bi-color with \c qF$$# %  B(0), 4+\sard \c suit (use X if \c bi-)$G#$ P >%G## %  B(2.5)+, 4 card \s suit\c Basic suitt#5 X9<$1%G## %  B(2.5)+, 4 card \s suit\c Basic suitt#5 X9<$1%G## %  B(0), 4+\sabbreviation means Void or 2Singletons % $! "d_G$% %  B(0), 4\s or 5\s+ suikno bi-cokk %k *hG# %  B(2.0 to 2.5), 4\s3.5)\c\d^ B(4.5)bal#5 X9<$1W~mG$# %  B(0), 4\s \s card suit, 8+ HCP in \sb#uG#$# %  B(0), 4\sl l&uG# %  B(2.5 to 3.5), 5+\s (use X with \h\s))  n5H - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1SP opening. In case when you have a SP+ HE bi-color, use DBL insted of SP overcall (like when you have a balanced hand) then JUMP in your other bi-color suit, in this case SP suit ! %  B(2.5 to 3.5), 5+\s (use X with \s\d))Yn5H - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1SP opening. In case when you have a SP+ DI bi-color, use DBL insted of SP overcall (like when you have a balanced hand) then JUMP in your other bi-color suit, in this case SP suit ! %  4/4+ in Majors, no pseudo balance !Ԙ# d suit, ݳ=H### %  4+\s, Invitational Signoffasic suitit#5 X9<$12YH## %  B(2.5)+, 4 card \s suit444 pseudo bal#5 X9<$1pYH## %  B(2.5)+, 4 card \s suit, B(4-4.5) bal#5 X9<$1YH#$ %  B3+, 4 card \s suit B(4.0-5.0) 5\c5\d#5 X9<$1(YH#$ %  B(0.0 to 0.5), 4/5 card \s suitor suit >#$ P >hH# %  B(2.5)+, 5+ card \s suit suitandatory other way open 1NT ! =|H# %  B(2.5)+, 5+ card \s suitVvn|H# %  B(2.5)+, 5+ card \s suitBM}H# %  B(-), 4/5 \s Click the "P" sign pleasetH##$ %  B(0), 4\s!! Click the "P" sign pleasetĨH## %  B(-0.5) to B(0.5), 4/5 card \s suit :H# %  5\d or 7\d or 9\d + SHAPE.5-5.0) 5\c5\d >#$ P >~bH$%# %  B(0), 4/5 \sP<4`<4VE0>4>4>4P >OsH$ %  B1+, Round Forcing (RF)es to al$gthebi-c0g !<gDgHgPgTgH\g`ghg|H$# %  B(0), 4/5\s %  3(H$# %  B(0), 4/5\sAA 9\cAAAAG)H$# %  -\d bi-color or 2272 (weak) or any 7222 >#$ P >H$$ %  Relay for next Denial Convention answer >#$ P >WH$# %  B(0), 4\ssPU m\UhUpUcH$% %  B(0), 4\s$ 0<$иH0T<``nH$ %  5\c or 7\c or 9\c + SHAPE or 2227i-d#5 X9<$1/H$# %  B(0), 5+\sGGGH$ %  B(0) or less, 4-5\sIT "P" sign pleasetH### %  4333 or 3433 or 44xxor or B4+, 4414eH$## %  B(2.5 to 3.0), xx44 or 3343 or 3334 l[H$## %  B(2.5 to 3.0), 44xx or 4333 or 3433 ]H$## %  fB(2.5 to 3.5), 5+\s(use X with \c\s))B_wH - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1SP opening. %  44xx or 3433 or 4333or B4+, 441446~H$#$ %  B(3.5+), \c\d bi-colortrong 7222\c5\d >#$ P >ÃH$# %  6\c + COLOR + S / Vr 7\c or 9\cc5\d#5 X9<$1H$% %  6\c + SHAPE + S / V7 7\c or 9\cc5\d#5 X9<$1H$% %  6\c + SHAPE + S / Vr 7\c or 9\cc5\d#5 X9<$1ͧH$% %  6\c + SHAPE + S / Vr 7\c or 9\cc5\d#5 X9<$1H$ %  6\d + SHAPE + S / V2SHAPE or 227222 >#$ P >>H$% %  5-7\h or 9\h+ SHAPE or B(2.5-3.0), 2722GEF >#DH$%# %  ST\h - 3.0), ST\h, 5-7\d \c\d bi- >#$ P >#H$% %  5\c/5\d bi-color or 2272ny strength >#$ P >P5H$# %  5\c or 7\c or 9\c + COLOR-5.0) 5\c5\d#5 X9<$17?H$# %  5\c or 7\c or 9\c + RANK0-5.0) 5\c5\d#5 X9<$1O?H$%# %  ST\h - 3.0), ST\h, 5-7\c V)cc5\d#5 X9<$1FH$% %  4\s5-3.5), balance or B4+, 44414441 ]$I$%# %  4\s, 4+/4+ in Major GlSTS S!m%I$%##$ %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1%I$%##$# %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1%I$%##$% %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1&I$%##$ %  4+\s 4+/4+ in Major GlSTS S!?-I$%## %  5\c + COLORV or 6-7\c, no S / V#5 X9<$1v/I$%##$ %  5\c + SHAPE or 2227-7\c, no S / V#5 X9<$1S0I$%### %  5\c + SHAPE or 2227-7\c, no S / V#5 X9<$11I$%### %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$1;I$%#$# %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$1;I$%#$% %  5+\s 4+/4+ in Major GlSTS S!uI$%#$ %  5+\s 4+/4+ in Major GlSTS S!~I$%## %  4+\s-3.5), balance or B4+, 44414441 I$%# %  GF or B(0.5), 4+/4+ M or bi-colorː 8ːI$%## %  4+\s 4\hhpT8I$%##$ %  B(-1), 4\s, no \h FITTP" sign pleasetI### %  B4+, 5\c + SHAPE or 2227no S / VV#5 X9<$1/I$%##$% %  B4+, 5\c + SHAPE or 2227no S / VV#5 X9<$1?I$%##$# %  B(1.0 to 2.0), any 5 card suit, 8+ HCPct I### %  B(0.5)+, no VUL or B1+, VUL, 5+\son n&I#### %  B(0.5)+, no VUL or B1+, VUL, 5+\son 8o&I#### %  B1+, 5+ card \s suitd \s suitn pleaset8))I## %  B1+, 5+ card \s suitd \s suitznznF*)I## %  B(0.5), 4+\sg bids like 1st possition *)I##$# %  B(0.5), 4+\sg bids like 1st possition ++)I##$# %  B(0.5), 4+\sg bids like 1st possition 5)I### %  B(0.5), 4+\sg bids like 1st possition 4;)I##$# %  B(0,5), 4\sng bids like 1st possition ;)I### %  B(0,5), 4\sng bids like 1st possition C)I### %  B(0), 4+\sPt\ti)I##$% %  B(0), 4\sT\s, yes ST\h\s suitou haveequal 6/u must open inh %  ^]*I$ %  B(0), 4\sT\s, yes ST\d,\huit͐͐_*I$ %  B(0), 4\sT\s, yes ST\hOP \hːF8ːː̐̐̐a*I %  B(0), 4\s\s, Denial Stopps Convention̐ I8̐rb*I %  B(0.0 to 0.5), 4\sl Stop's Convention@4 ( L\s/5X or B5d+\spe*I %  B(0.0 to 0.5), 4\sl Stop's Conventionany ˉ*I$ %  B(0.5)+, no VUL or B1+, VUL, 5+\son *I#### %  B1+, no VUL or B(1.5)+, VUL, 5+\seaset*I### %  B1+, no VUL or B(1.5)+, VUL, 5+\seaset%*I### %  B1+, no VUL or B(1.5)+, VUL, 5+\heasetK*I### %  B(0.5)+, no VUL or B1+, VUL, 5+\s*I## %  B(0.5)+, no VUL or B1+, VUL, 5+\sSP28*I## %  B(0.5)+, no VUL or B1+, VUL, 5+\s`p<*I## %  5\h + SHAPE), 5+\h(use X with \h\c))8c-I$%# %  4\s5 to 3.5), 5+\d(use X with \c\d))Gijw.I$# %  GF, RF, no ST\d !! bi- no ST\d ! RFEE EE@dEEiEEkTE6.I$## %  4\s, 4\hB(2.5)+, 5/5 SHAPE bi-color \c\h M.I$##$ %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1.I$##$# %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1.I$##$% %  B(0), 4/5\s ! - If the artner continue with a Relay (with b1+), answers are by SCOR-SCOR for th;0I$ %  5\d + COLOR), 5+\d(use X with \c\d))Gijw2I$%# %  4\s RFƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ2I$%## %  5\c + SHAPE or 2227o S / V or 9\c#5 X9<$1E2I$%### %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$1r2I$%##$ %  4\s RFƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ3I$%## %  5\c + SHAPE or 2227o S / V or 9\c#5 X9<$1v3I$%### %  4\s RFƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ3I$%#$ %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1h3I$%#$% %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1n3I$%#$# %  B4+, 5+\s(like in 1st / 2nd sit)t B3+  %  T4I## %  B(0.75)+, any 5 card suit" sign pleaset7I## %  B(-0.5 to 0.5), 4/5 card \s suit oe9I# %  CB(2.5-3.5), 5\s, 7\s or 9\s, B(2.5), 8\s .! ? M?ʘ@I - B# can be even higher, but if you do not have at least 16 CP, do NOT open 2CL with 5+ card major suit ! - When you have 5 to 7 card Major suit and your your Base Number (B#) is between 2.0 and 3.5 you must open 1 in the Major suit. - If you have B(2.0 to 2.5) with 8+ card Major suit, you must open 4 in the suit. - In the cases, when you have 8+ card suit, and your B# >= 3.0, you must open 1 in the suit, and if your partner continue with 1NT RF (round forcing) or with DBL (also RF) bids, answer by SCOR-SCOR for your side suits (JUMP directly if you have RANK side suits), and on the GF (game forcing) Relay JUMP on 3NT with B# between 3.0 and 3.5, or JUMP higher with B# >= 4.0+ to show your 8+ card Major suit. - If the Opponents made a preemptive overcall after your opening, and your partner has used the RF bid, JUMP immediately on 4SP to show that you have a 8+ card SP suit. %  4\s5 to 3.5), balance or B4+, 44144$ JI$%# %  GF, RFfor the side suitsound   JI$%## %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >'JI$%##$# %  5\h + SHAPE), 5+\h (use X with \h\d)) lKI$%# %  GF, RF, no STOP \h !!no STOP \h ! %  uKI$%## %  B(1.5)+, 5+ card \s suitV؃f ftionQI# %  B(1.5)+, 5+ card \s suity 5+ card suit nnQI## %  opps any bid except weak bids$(4@`0@%E# %  Attention ! NOT a Relay when Pard = baltL'E#$# %  Any balance , free bid in 3rd/4th sits) FE#### %  B(-), any balanceexcept pseudo pleasetE##### %  B1, any balance, free bid3rd/4th sits) E#### %  B(0), any balanceck the "P" sign pleasetE##### %  RF Relay with B# >= 3.04414 pseudo balGEF >#E## %  RF Relay with B# >= 3.04441 pseudo bal >#$ P >ΩE## %  RF Relay with B# >= 3.0 4/4 in Majors >#$ P >E## %  B2,B3, 5/5+ \s\d bi-color-color4 LXpEF# %  Relay for 5 card suitmax 9 card suit)l#5 X9<$1bF#### %  4 card \h + any 5 card (use X if \s bi-)pF %  4\h4441y balance or a bi-color with \c F$$# %  4\s3, any balance or a bi-color with \c \F$$# %  4\d3, any balance or a bi-color with \c YF$$# %  4\h3, any balance or a bi-color with \dF$$# %  4\s3, any balance or a bi-color with \dF$$# %  B(0.8)+, 4\h + 5+ MinorhhQ h(h4h@hLhG## %  B(0.8)+, 4\h + 5+ Minor suithhQ h(h4h@hLh3G## %  B(0.8)+, 4\h + 5 in MinorhG## %  B1, no 4 card Major, balancel. any 4441tG##$ %  B3+, no 4 card suit, no SingletonsuitGEF ># %G## %  B3+, no 4 card suit, no Singleton bi- >#$ P >"%G## %  B3+, no 4 card suit, no Singleton bi- >#$ P >"%G## %  B3+, no 4 card suit, no Singletonitt#5 X9<$1%%G## %  B3+, no 4 card suit, no Singletonitt#5 X9<$1%%G## %  B3+, no 4 card suit, no Singletonitt#5 X9<$1%%G## %  RFk to k )hG# %  B3+, RF5-8\c^B(2.5-3.5)\c\d^ B(4.5)bal#5 X9<$1,~mG$# %  B(0), balance or 5\c 8+ HCP in \sv#uG#$# %  B1 to B(1.5), RF Relayingle or Void \h vG#$# %  B1+, RFy (up to 2.5 if balance) or any ZG##$# %  B(2.5 to 3), 4 card \s + any 5 card suit5H %  B(2.5 to 3.5), 5+\d (use X if \d bi-)) %  Ptn 5H - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1DI opening. In case when you have a DI bi-color, and your partner continue with a Relay, JUMP in your other suit ! %  $B(2.5 to 4.0) & 14-18 HCP, balanceencX8H - Do not open 1NT if you have any unbalabced hand (any 5+ card suit by ForcePoint deffinition). Your B# must be between 2.0 to 4.0. Also, your HCP must be 13 to 17 HCP, be very careful ! Both requirements are mandatory ! - With a balanced hand (no 5+ card suit) and B# between 4.5 and 5.0 open 2NT. In this case your HCP must be 18 to 22 ! Be extremelly careful, 2NT opening is a very bad bid ! - If you have a balanced hand and B# => 5.5 use the opening bid of 2CL and alert it with 16+ HCP, no limit ! - Attention: If you have less than 8 Control Points (CP), to open 1NT you MUST have 5 card Minor suit ! %  4/5 card \d suit or any 4441 pseudo bal.Ԙ# d suit, =H### %  RF, Round Forcing= 3.0 4/4 in Majors#5 X9<$1KYH## %  5\c, no SingletonB3 \c\d, B(4-4.5) bal#5 X9<$1YH#$ %  B(2.5)+, 5 card \c suit, no Singleton#5 X9<$1FYH#$ %  B3+, RF, Round Forcing444 pseudo bal#5 X9<$1YH## %  B3+, RF, Round Forcing4.0-5.0) 5\c5\d#5 X9<$1kYH## %  B3+, 5 card \c suit, no Singletonc5\d#5 X9<$1HYH#$ %  B(0)+, balance, no 3+\sHlkHln's AskiHlor Aces Hlention iHl^H$ %  5 or 7\s, SHAPE side suitsith \h\s)) H ^H$%# %  B(2.5)+, 4+\h + 5+ card Minor suit-p"LIi t<}H# %  B(2.5)+, 4+\s + 5+ card Minor suit d}H# %  B(2.5)+, 4+\s + 5+ card Minor suitDӤߤ %  '}H# %  B(2.5)+, 4+\h + 5+ card Minor suit }H# %  B3+, any balance, no 4/4 in Majors !i the higher suit ! %  }H# %  6\c + SHAPE5-7/9\c or B(4.0-5.0) 5\c5\d#5 X9<$1~H$%# %  5\c or 7\c or 9\c + COLOR.0-5.0) 5\c5\d#5 X9<$1H$# %  B(-), no \D FIT, balanceP" sign pleasetXH##$ %  B(-), no \D FIT, balanceP" sign pleasetH## %  B(-), no \D FIT, balanceP" sign pleaset%H## %  B1+, RF for the side suits with ST\s !!^)p  +wH %  B1+, RF, no 6+ Major, no Singletons) H#### %  B1+, RF pl" |lllll*H# %  B(0), balance or 5+\dlly you open inthe longer suit, but when you have equal 6/6 suit, you must open in the \H$% %  5\d or 7\d or 9\d + COLOR.5-5.0) 5\c5\d >#$ P >bH$%# %  B(0), balance\d or B(G$4sH$ %  B(0), balanceP;4;4SCOR-SCO;4ke after opening, except foruH$ %  B(0), balanceor 5\cgqg H$# %  B(2.5 to 3.5), xx44 or xx44 or 33344Q  TpX@H$## %  -\d bi-color or 2272 (weak) or any 7222 >#$ P >H$$ %  Relay for next Denial Convention answer >#$ P >H$# %  B(0), any 4441 or no 4 card Major))$GhH$ %  B(0), no 4 card Major or any 4441d o DI overcall (like when you have a balanced hand) then JUMP in your othe'nH$ %  B(0), no 4 card Major or any 4441ortside suits~GnH$ %  B(0), balance or 5+\dP 8 s  ,s ւH$ %  To playAPE5/7/9\d or B(2.5-5.0) 5\c5\d >#$ P >FH$ %  B(0), balance or 5+\d(2.5-5.0) 5\c5\d >#$ P >H$ %  B1+, RFn QH# %  B1+, RFlance or 5+\co al$gthe]H$% %  B1+, RFlance or 5+\cbbH$% %  B(-1)+, RF, RF\D FIT, balancepleasetqH### %  Relay for 3 card suit %  H$### %  B(3.5+), RF5+), RFcolor or B4+, 4441 \H$## %  B(3.5+), RFbalance or B4+, 44414441 @]H$## %  B(3.5+), RFbalance or B4+, 44414441 Z]H$## %  B1+, RF 4 card Major) VgY,V8VDVPV\VB(0),hV4 in MajVcH$% %  fB(2.5 to 3.5), 5+\c(use X if \c bi-))$G_wH - If the partner continue with a Relay (with b1+), answers are by SCOR-SCOR like after 1CL opening. %  B(3.5), RF43 or 3334or or B4+, 4414}H$## %  xx44 or 3343 or 3334or B4+, 44144~H$#$ %  44xx or 3433 or 4333or B4+, 44144~H$# %  B(3.5), RF33 or 4333or B4+, 44144fH$## %  44xx or 3433 or 4333or B4+, 44144H$#$ %  B(3.5+), \c\d bi-color any strong 7222 >#$ P >{H$# %  B(3.5+), 5\d + SHAPESHAPE, no S / V\d >#$ P >H$# %  6\c + RANK + S / V + RANK, weak !c5\d#5 X9<$1H$% %  6\c + SHAPE + S / V7 7\c or 9\cc5\d#5 X9<$11H$% %  6\c + COLOR + S / Vr 7\c or 9\cc5\d#5 X9<$1H$% %  6\c + SHAPE + S / Vr 7\c or 9\cc5\d#5 X9<$1JH$ %  6\c + COLOR + S / Vr 7\c or 9\cc5\d#5 X9<$1H$% %  6\c + COLOR + S / Vr 7\c or 9\cc5\d#5 X9<$1HH$ %  6\c + SHAPE + S / Vr 7\c or 9\cc5\d#5 X9<$1W|H$% %  6\c + SHAPE + S / Vr 7\c or 9\cc5\d#5 X9<$1H$ %  6\d + COLOR + S / V COLOR no S / V\d >#$ P >>H$% %  6\d + SHAPE + S / V SHAPE or 227222 >#$ P >rFH$% %  6\d + SHAPE + S / V SHAPE or 2272\d >#$ P >H$% %  6\d + SHAPE + S / Vor B(2.5-5.0) 5\c5\d >#$ P >&H$ %  5-7\s or 9\s + SHAPE or B(2.5-3.0), 7222 .! ? M?NvH$%# %  5\H or 7\h or 9\h + COLOR.5-4.5), 9\hGEF >#H$%# %  5-7\h or 9\h + SHAPE or B(2.5-3.0), 272GEF >#TH$# %  6\h + SHAPE + S / Venalty ?alty ? 9\hGEF >#~H$% %  6\h + SHAPE + S / Vor B(2.5-3.0), 2722GEF >#!H$% %  ST\s - 3.0), ST\S, 5-7\d \c\d bi- >#$ P >~ H$% %  5\d or 7\d or 9\d + SHAPE or 2272\d >#$ P > H$# %  5\c/5\d bi-color or 2272any strength >#$ P >5H$# %  5\c or 7\c or 9\c + SHAPEr \c\d bi-d#5 X9<$1Z;H$# %  5\c or 7\c or 9\c + RANK0-5.0) 5\c5\d#5 X9<$1;?H$# %  ST\s - 3.0), ST\s, 5-7\c V)cc5\d#5 X9<$1HH$% %  B1+ or B(0)+, bi-tri-color, Semi-Forcing0ߕ_I#SF = Semi-Forcing, not promising game's values RF = Round Forcing, not promising game's values GF = Game Forcing %  B1+ or B(0)+, bi-tri-color, Semi-ForcingĴpȕ`I#SF = Semi-Forcing, not promising game's values RF = Round Forcing, not promising game's values GF = Game forcing %  B1+ or B(0)+, bi-tri-color, Semi-ForcingĴ`I#SF = Semi-Forcing, not promising game's values RF = Round Forcing, not promising game's values GF = Game Forcing %  B(0), 4/5\he or 5\c se DBL insted o CL overcall (like when you have a balanced hand) then JUMP in your othezI$# %  B1+, RF bal., 5+\s or B4+, 1444, 1444zI$# %  no 4 card majorance or B4+, 44414441 q$I$%# %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1&I$%##$ %  B4+, 5\c + RANKr 6-7\c, no S / V#5 X9<$1h'I$%##$ %  B4+, 5\c + RANKr 6-7\c, no S / V#5 X9<$1n'I$%##$% %  B4+, 5\c + RANKr 6-7\c, no S / V#5 X9<$1y'I$%##$# %  no 4 card Major Major GlSTS S!U-I$%## %  no 4 card Major Major GlSTS S!-I$%##$ %  5\c + COLORV or 6-7\c, no S / V#5 X9<$1p/I$%## %  5\c + COLORV or 6-7\c, no S / V#5 X9<$1{/I$%### %  5\c + RANK V or 6-7\c, no S / V#5 X9<$1/I$%##$ %  5\c + COLORV or 6-7\c, no S / V#5 X9<$11I$%### %  5\c + COLORV or 6-7\c, no S / V#5 X9<$11I$%## %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1;I$%#$ %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1;I$%#$% %  B4+, 5\c + COLOR 6-7\c, no S / V#5 X9<$1;I$%#$# %  5\c + SHAPE or 2227-7\c, no S / V#5 X9<$1oI$%### %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$1DvI$%#$% %  B4+, 5\c + SHAPE or 2227 no S / V#5 X9<$1IvI$%#$# %  no 5 card Major suit, no 5\d GlSTS S!I$%## %  no 5 card Major suit, no 5\d GlSTS S!(I$%#$ %  4\h, no 5\dr suit, no 5\d GlSTS S!ZI$%## %  no 5 card Major suit, no 5\d GlSTS S!kI$%#$ %  no 5 card Major suit, no 5\dpTI$%##$ %  no 5 card Major suit, no 5\dpTI$%## %  no 5\h, no 4\spTŏI$%#$ %  no 4\s, no 4\hance or B4+, 44414441 EI$%# %  B(0.5)+, RF !o \h FITP" sign pleaset$I### %  B(0.5)+, RF Click the "P" sign pleaset\I### %  B4+, 5\c + COLOR 6-7\c, no S / VV#5 X9<$1GI$%##$# %  B4+, 5\c + COLOR 6-7\c, no S / VV#5 X9<$1NI$%##$% %  B4+, 5\c + COLOR 6-7\c, no S / VV#5 X9<$1TI$%##$ %  5\c + SHAPE or 22277\c, no S / VV#5 X9<$1YI$%### %  5\c + COLORCOLOR 6-7\c, no S / VV#5 X9<$1I$%##$ %  no 4\s, no 5\hpTI$%## %  5\c + SHAPE or 22277\c, no S / VV#5 X9<$1#I$%### %  B4+, 5\c + SHAPE or 2227no S / VV#5 X9<$1I$%#$% %  B4+, 5\c + SHAPE or 2227no S / VV#5 X9<$1 I$%#$# %  GF or B(0.5), 4+/4+ M or bi-colorː 8ːI$%## %  RF.5-3.5), balance or B4+, 44414441 I$%# %  B4+, 5\c + SHAPE or 2227 S / V VV#5 X9<$1I$%##$# %  5\s + SHAPE), 5+\s(use X with \c\s))*!I$%# %  GF or B(0.5), 4+/4M or bi- no ST\s ! RFLEPEXEdEw-!I$%## %  B1+, 5+ card \c suitd \c suitn pleasetE))I## %  B(1.0 to 2.0), RFs like 1st possition ))I##$# %  B(1.0 to 2.0), RFs like 1st possition *)I### %  B(1.0 to 2.0), RFs like 1st possition *)I### %  B(1.0 to 2.0), RFs like 1st possition *)I### %  B1+, 5+ card \d suitd \d suitQ*)I## %  B(1.0 to 2.0), RFs like 1st possition `*)I##$# %  B(1.0 to 2.0), RFs like 1st possition *)I### %  B(1.0 to 2.0), RFs like 1st possition *)I### %  B(1.0 to 2.0), RFs like 1st possition +)I##$# %  B(1.0 to 2.0), RFs like 1st possition =+)I### %  B(1.0 to 2.0), RFs like 1st possition +)I##$# %  B1+, RF/4+ in majors B BBBB HBBt)I$# %  B1, RFPt\tO)I##$% %  B(0), no \c FIT yes ST\d,\h,\sl suits ϐ_*I$ %  B1+, RF with ST\d !!i- yesST\d ! RF̐̐̐͐͐Z`*I %  B1+, RF with ST\h !!bi-, yes ST\h !͐_ w8͐͐͐ΐb*I %  B1+, RF, yes ST\s !!i- yesST\s ! RFwGe*I %  B(0), no \d FIT yes ST\h,\s\sl suits %  f*I$ %  B(0.0 to 0.5), no \h FIT Denial Stop'she suit next over the Singleton  % ى*I$ %  B(0.0 to 0.5), no \s FITp's Conventionthe longer suit, but when you have equal 6/6 suit, you must open in the ɍ*I$ %  B1+, no VUL or B(1.5)+, VUL, 5+\cion *I#### %  B(0.5)+, no VUL or B1+, VUL, 5+\don Y*I#### %  B(0.5)+, no VUL or B1+, VUL, 4\s + 5m *I#### %  B(0.5)+, no VUL or B1+, VUL, 4\h + 5m 4*I#### %  B1+, no VUL or B(1.5)+, VUL, 5+\ceaset*I### %  B(0.5)+, no VUL or B1+, VUL, 4\h + 5mtU*I### %  B1+, no VUL or B(1.5)+, VUL, 5+\deaset*I### %  B(0.5)+, no VUL or B1+, VUL, 4\s + 5mt\*I### %  B(0.5)+, no VUL or B1+, VUL, 4\s + 5m *I## %  B(0.5)+, no VUL or B1+, VUL, 4\h + 5mr&8rrrrr*I## %  B(0.5)+, no VUL or B1+, VUL, 5+\cuit  *I## %  B(0.5)+, no VUL or B1+, VUL, 5+\ditؐÐpÐِ=*I## %  5\h + COLOR), 5+\h(use X with \h\c))8Qc-I$%# %  To play 3.5), 5+\d(use X with \c\d))Gijw .I$# %  To play\hB(2.5)+, 5/5 SHAPE bi-color \c\h S.I$##$ %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$1޺.I$##$ %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$1.I$##$% %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$1.I$##$# %  To play\hB(2.5)+, 5/5 SHAPE bi-color \c\h .I$## %  5\c + SHAPE or 2227o S / V or 9\c#5 X9<$1.I$### %  To play\hB(2.5)+, 5/5 SHAPE bi-color \c\h .I$## %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$1.I$### %  To play\hB(2.5)+, 5/5 SHAPE bi-color \c\h b.I$#$ %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1x.I$#$# %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1.I$#$% %  To play 3.5), 5+\d(use X with \c\d))GijwY.I$# %  GF, RF, no ST\d !! bi- no ST\d ! RFEE EE@dEEiEEkTE{.I$## %  To play\sts ! - If the artner continue with a Relay (with b1+), answers are by SCOR-SCOR for th.I$##$ %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1.I$##$# %  B4+, 5\c + SHAPE or 2227 V or 9\c#5 X9<$1.I$##$% %  GF, RF, no ST\h !!r bi- , no ST\h !ː4ːː @ː(ː 4ː ort side suitsth b1+),pːa00I$## %  B4, 5\c + SHAPE or 2227 V or 9\c#5 X9<$110I$##$# %  5\d + RANK5), 5+\d(use X with \c\d))Gijw2I$%# %  To playƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ2I$%## %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$1x2I$%### %  5\c + RANKr 6-7\c, no S / V or 9\c#5 X9<$12I$%##$ %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$1q2I$%## %  GF, RFƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ3I$%## %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$1k3I$%### %  5\c + COLOR 6-7\c, no S / V or 9\c#5 X9<$13I$%## %  To playƛӛƛқӛӛӛ(ӛӛԛ4ӛӛ՛(ӛpכLӛSCOR-SCOXӛke afterdӛ openingpӛ3I$%#$ %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$1v3I$%#$# %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$1{3I$%#$% %  B4+, 5\c + COLORc, no S / V or 9\c#5 X9<$13I$%#$ %  B(4.0 to 5.0), balance(like in 1st sit)C4I## %  B(0.75)+, balance, no 5 card suiteaset7I## %  B1, RF for side suits with STOP \s !! %  7I %  B1+ or B(0)+, bi-tri-color, Semi-Forcing%6 6666Ӣ]:I#SF = Semi-Forcing, not promising game's values RF = Round Forcing, not promising game's values GF = Game Forcing %  B(0.75)+, balance, no 5 card suitleasetRw:I## %  B(0.75)+, balance, no 5 card suitleaset%y:I## %  Free bid ! part passed, if not, RF, 2+%AI#$# %  4\h5 to 3.5), balance or B4+, 44144` JI$%# %  5\d + SHAPE no S / V) or \c\d bi- >#$ P > JI$%##$# %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >;JI$%### %  GF, Round Forcing (RF) B5+, 7+\d+V/2SJI$%## %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >JI$%### %  To playund Forcing (RF) B5+, 7+\d+V/2S%JI$%#$ %  5\d + SHAPE no S / V) or \c\d bi- >#$ P >{%JI$%#$% %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >'JI$%#$# %  GF, RFfor the side suitsound  KI$%## %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >* KI$%##$# %  RF.5 to 3.5), balance or B4+, 44144"KI$%# %  B1, RF, yes STOP \h !!yes STOP \h !!gKI %  5\h + COLOR), 5+\h (use X with \h\d)) lKI$%# %  5\c/5\d bi-color or 2272\c\d bi- >#$ P >vKI$%### %  GF, RF), 5/7/9\d or B(2.5-5.0) 5\c5\d >#$